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AJP Rules Guide: How Abu Dhabi Pro Tournaments Work

Published: June 9, 2026
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AJP (Abu Dhabi Jiu-Jitsu Pro) is the official governing body for competitive BJJ under the Abu Dhabi Sports Council. AJP events, including the Abu Dhabi World Professional Jiu-Jitsu Championship, are among the most prestigious BJJ competitions worldwide. Understanding AJP's rules is essential if you plan to compete in their circuit.

Rule data on this page is based on the AJP Rulebook (September 2024 edition), verified 2026-06-25. Source: ajptour.com

AJP Scoring System

AJP uses a belt-based competition structure with the following scoring positions. Each position requires 3 seconds of stable control:

PositionPoints
Takedown2
Sweep2
Knee on Belly2
Guard Pass3
Mount4
Back Control4

Takedown (2 pts): Started from two feet; opponent lands on back, side, or sitting position; 3 seconds stable.

Sweep (2 pts): Bottom athlete moves to top position; 3 seconds stable.

Knee on Belly (2 pts): Outside guard; knee or shin on belly/chest/ribs; other knee off the mat; 3 seconds stable.

Guard Pass (3 pts): Pass opponent's legs into side control or north-south; 3 seconds stable.

Mount (4 pts): Outside guard; seated on opponent's torso; 3 seconds stable.

Back Control (4 pts): Hooks inside thighs (not crossed); 3 seconds stable.

AJP Tiebreak Rules

AJP's tiebreak is distinctive: the last athlete to score wins. This encourages late-match scoring and creates exciting finishes.

  • If the score is 0-0 or both athletes score simultaneously, a 1-minute golden score period follows (starting from standing)
  • If still tied: referee decision — the most offensive athlete, or the one closest to a finish

Advantages (like IBJJF) are counted in AJP: an advantage equals 1 point. Penalties also equal 1 point to the opponent.

AJP Penalty System

AJP uses a 4-step cumulative penalty system for stalling and fleeing:

  1. "Action!" warning + 10-second countdown → +1 point to opponent
  2. +1 point + advantage to opponent
  3. +1 point + 2 additional points to opponent
  4. Disqualification

Special rule for under-16 athletes: steps 4-5 give 2 additional points instead of DQ; disqualification only on the 6th penalty.

Fleeing the mat (running off): +1 point to opponent plus an immediate extra 2 points (Art. 6.2.2-M).

Applying an illegal technique: instant disqualification.

AJP vs IBJJF: Key Differences

RuleAJPIBJJF
TiebreakLast scorer winsPoints → Advantages → Penalties → Referee decision
AdvantagesCount as 1 pointDo not give points, used only for tiebreak
Penalties1 point to opponentCumulative, 4th = DQ
Knee on Belly2 pts2 pts

Using the AJP Rules Reference

Each AJP division (white through black belt) has the same scoring system but different allowed techniques. Higher belts have access to more submissions, particularly leg locks.

Use the AJP rules reference on this site to see the exact techniques, scoring, and penalties for your belt level.

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Rule information is for informational purposes only. Always verify with official federation rules.