AIGAAdvancedAdult (18-29)No-GiLast checked: September 12, 2026
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Match Duration

5 minutes

Tiebreaker Rule

  1. 1If regulation time ends tied: a 2-minute additional round is played for 4-5 minute bouts, or 1 minute for 2-3 minute bouts (Art. 26).
  2. 2If the additional round is also tied, positional overtime follows (Art. 27): a single 1-minute round, winnable only by submission (no points). The attacking athlete is whoever's opponent scored last (or coin toss); it starts from back control or the armbar position.

In U13-and-younger categories there is no positional overtime — if the additional round is tied, the Referee and Mat Chairman decide based on attacking activity.

Takedown

Any action starting standing and finishing on the ground with 3 sec top control (except a guard pull). Opponent must be controlled on back/side at ≤90° or, if prone, via 3 points of contact.

+2

Sweep

Called a "Reversal" in this rulebook — bottom-to-top transition without directly establishing a dominant position, 3 sec control. If a dominant position is established directly, 2 points plus that position's points are awarded together.

+2

Guard Pass

Guard is passed and chest-to-torso top control is established (side control, north-south, scarf hold); opponent's back at ≤45° from the mat, 3 sec.

+3

Submission Attack

If the opponent is in genuine danger for at least 3 sec and fully escapes, the attacking athlete is awarded 1 point. If time expires during the attempt, the point is awarded at the end. Wristlock attempts do not score this point.

+1

Knee on Belly

Inside knee or shin applies effective pressure on the torso/abdomen for 3 sec. Placement on the head, neck, or groin does not count.

+2

Mount

"Full Mount" — both knees on the mat on either side of the opponent, facing the head, 3 sec. One arm may be trapped under a knee (must not cross the armpit line).

+4

Back Control

"Back Mount" — chest to the opponent's back, heels between the opponent's thighs (or a body triangle), with up to one arm trapped, 3 sec. The only dominant position scoreable against a standing or bottom opponent.

+4

Rule information is for informational purposes only. Always verify with official federation rules.